Pawprint Rework

Xen 2025-01-27 General 0 views
So, until now, when you save a pawception drawing, it saves as its own thing. This means when you copy it to your profile later it actually has to run some code to create a 'new' pawprint and put it on your profile. Wildly inefficient and made me have to have multiple functions that do the same thing, for pawprints, pawception pawprints, and event pawprints.

What I've done today basically makes it so they're created as pawprints from the start, allowing for tags + blocking tags with relative ease. Copying to your profile now adds a little flag to the pawprint telling it to display on your profile, instead of creating a whole new one. Deleting it removes that flag, so you can re-add it later if you want. With this, paws ups and comments are now a thing in pawception games (once I add the UI for it)

If you notice anything broken let me know right away. I will be doing the same with events soon.
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